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Can you get away with murder? A highly replayable detective game from the makers of 80 Days.
July 1935. On the SS Hook, 8 hours from New York, a murder has been committed.
The only hitch? You're the culprit.
Dynamic Narrative Clockwork offers a revolutionary experience in visual novels, allowing you to enjoy the story anywhere, anytime, and in any way you prefer.
Simulated story worlds bring characters to life, moving and acting independently. They remember everything they see and hear - including every action you take.
With a limited eight hours to evade justice, every minute counts. The clock is constantly ticking, adding to the tension and excitement.
Who can you trust in this web of deceit? Some characters seem friendly, while others have ulterior motives. Who will become your ally? And who will you betray?
Built on the renowned Ink Narrative Engine, Overboard!'s narrative takes unexpected turns with every choice you make, keeping you on the edge of your seat.
Play once for a thrilling adventure, or delve deeper with multiple playthroughs to uncover all the secrets and achieve the desired ending.
While a single playthrough typically lasts between 30 to 45 minutes, perfecting your crime and achieving the ultimate outcome requires a longer commitment.
So, can you truly get away with murder? The choice is in your hands.
Blackmailing spies, falling in love, murdering a rival - all these actions are part of the intricate web of intrigue and deceit.
Cheat cards, drugging witnesses, lying, befriending, betraying - each step requires careful planning and execution.
Comforting, sneaking, seducing, stealing, borrowing - these are the tools in your arsenal as you navigate the dangerous world of espionage.
Praying, eavesdropping, killing - the stakes are high and the consequences dire.
Amidst all this chaos, there are clues to be found, evidence to be uncovered, suspects to be interrogated.
Accusations fly, secrets are revealed, and lies are uncovered at every turn.
It's a game of wits and will, where only the most cunning and charming will survive.
You must use all your cunning, coercion, and charm to ensure that justice is served and those responsible are held accountable.
Only then can you hope to emerge victorious from this tangled web of intrigue and deceit.